Search The Infography: 
The Infography

Virtual Worlds

The following sources are recommended by a professor whose research specialty is multi-user computer games.


Six Superlative Sources

· Balkin, Jack M., and Noveck, Beth Simone (eds). The State of Play: Law, Games and Virtual Worlds. New York University Press (2006).

· Bartle, Richard A. Designing Virtual Worlds. New Riders (2003).

· Castronova, Edward. Synthetic Worlds. University of Chicago Press (2005).

· Dibbell, Julian. My Tiny Life: Crime and Passion in a Virtual World. Owl Books (1998).

· Mulligan, Jessica, and Patrovsky, Bridgette. Developing Online Games: An Insider's Guide. New Riders (2003).

· Terra Nova.

Other Excellent Sources

· Alexander, Thor (ed). Massively Multiplayer Game Development (book series). Charles River Media (2003-present).

· Bartle, Richard (ed). "MUD Writings Archive."

· Cherny, Lynn. Conversation and Community: Discourse in a Social MUD. Center for the Study of Language and Information, Stanford University (1999).

· Dibbell, Julian. Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books (2006).

· Doniger, Abrii, and Scott, Darren. RPGDot: The Fastest News from Other Worlds.

· Forums: MMOG Discussion.

· Green, Brian. Psychochild's Blog: A Developer's Musings on Game Development and Writing.

· Jennings, Scott. Broken Toys.

· Koster, Raph. Gaming. Includes essays, presentations, interviews, snippets, laws, books, and links.

· Koster, Raph. Raph Koster's Blog.

· Lastowka, F. Gregory, and Hunter, Dan. "The Laws of the Virtual Worlds." California Law Review 92, No. 1 (January 2004): 1-73.

· Lehdonvirta, Vili, and Huhh, Jun-Sok. Virtual Economy Research Network: News, Research and Discussion on Real-Money Trade of Virtual Property Globally. Helsinki Institute for Information Technology.

· The Lost Library of Moo.

· Ludlow, Peter, and Wallace, Mark. The Second Life Herald.

· Morningstar, Chip, and Farmer, F. Randall. Habitat Chronicles.

· Morningstar, Chip, and Farmer, F. Randall. "The Lessons of Lucasfilm's Habitat." First International Conference on Cyberspace (1990). Also published in Michael Benedikt (ed), Cyberspace: First Steps, MIT Press, 1991.

· Mortensen, Torill. Thinking with My Fingers.

· Moyer, Jeffrey, Sharp, Andy, et al. Allakhazam's Magical Realm.

· Pargman, Daniel. Code Begets Community: On Social and Technical Aspects of Managing a Virtual Community. Ph.D. Thesis, Department of Communication Studies, Linköping University (2000).

· PlayOn: Exploring the Social Dimensions of Virtual Worlds. PARC (Palo Alto Research Center).

· Reid, Elizabeth. Cultural Formations in Text-Based Virtual Realities. Master's Thesis, University of Melbourne (1994).

· Reynolds, Ren. "Game Studies: Bibliography."

· Schaap, Frank. The Words That Took Us There: Ethnography in a Virtual Reality. Aksant Academic Publishers (2001).

· Schubert, Damion. Zen of Design.

· The Skotos Articles Archive. Skotos Tech.

· Smith, Jennifer, and Cowan, Andrew. "Frequently Asked Questions: Basic Information about MUDs and MUDding (The MUD FAQ)." The MUD Connector.

· Taylor, T.L. Play between Worlds: Exploring Online Game Culture. MIT Press (2006).

· Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. Simon and Schuster (1995).

· Virtual Worlds Review.

· Wallace, Mark. The Metaverse and 3D Web, as Blogged by Mark Wallace and Friends.

· Yee, Nick. The Daedalus Project.

Search The Infography
Advanced Search

   Page Through The Infography Alphabetically   
Virginia Polytechnic Institute and State University -- History
   Virtual Worlds
Viscoelastic Solids

About The Infography
published by Fields of Knowledge

Clicking this button will display the HTML code.

"The Infography about Virtual Worlds"
© 2009 Fields of Knowledge
Essex, Iowa 51638-4608 USA